Society - Ish

Drow in the Darklands

5,874 gp

Brooch of shielding (20 points) (297 gp)
Cloak of resistance +1 (1,000 gp)
Feather token (whip) (500 gp)
Headband of alluring Charisma +2 (4,000 gp)
Medium spider venom (300 gp)
Potion of cure moderate wounds (300 gp)
Ring of protection +1 (2,000 gp)
Scroll of word of recall (1,650 gp)
Wand of arcane sight (2 charges) (450 gp)
Amulet of natural armor +1 (2,000 gp)
Headband of inspired Wisdom +2 (4,000 gp)
Wand of cure serious wounds (4 charges) (900 gp)

The adventure begins as the PCs make their way through
the cave and toward whoever is responsible for the
attacks. The early portion of the cave has no significant
threats other than a few common scorpions. The back of
the cave has a narrow opening to a steep descent, which
winds its way down to a large, cool cavern with a large
chasm bridged by a length of natural stone. The drow
have left quasits to guard the bridge, which the PCs must
dispatch, banish, or bypass. While the PCs are dealing
with this encounter, they hear a large explosion from the
next cavern.
In that next chamber the drow finally manage a
brute-force breakthrough into the Stalactite Pyramid—
using their own magic and the stolen artifacts, they’ve
blown open the top of the pyramid (the noise of which
is audible to the PCs in the bridge cavern), revealing an
interior chamber and a strange fountain of light. The
light is a manifestation of the magical power source,
and it is now leaking energy into the pyramid chamber,
giving everyone within it the ability to fly. When the PCs
reach this chamber, they too will be able to fly—which is
fortunate, as it turns out this underground pyramid is
built upside-down, clinging to the ceiling of the cavern
like a stalactite. The PCs must deal with the drow and
driders left guarding the outside of the pyramid.
Once the outer guards are dealt with, the PCs must
enter the pyramid, deal with any other Darklands
opponents infesting it, and defeat the drow noble leader
of this expedition before she can use the stolen artifacts
to unlock further secrets. If they defeat her, they can
retrieve the items and report back to the dig site about
the location and apparent nature of the second pyramid.

Comments

russell_nikolai russell_nikolai

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