Antiplague (50 gp; as antitoxin, except for diseases)
Potion of remove disease (750 gp)
Ring of protection +1 (2,000 gp)
Scroll of lesser restoration (150 gp)
Cloak of resistance +1 (1,000 gp)
Potion of bear’s endurance (300 gp)
Potion of cure moderate wounds (300 gp)
Wand of cure moderate wounds (25 charges) (Limit 1; 2,250 gp)
Potion of cure serious wounds (750 gp)
Pathfinder pouch (1,000 gp)
Pearl of power (2nd level) (4,000 gp)
+2 scale mail (4,200 gp)
Ring of protection +2 (8,000 gp)
Wand of cure moderate wounds (4,500 gp)
Exemplar of Falcon’s Hollow: You have saved the town of Falcon’s Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma-based checks with any citizen of Andoran.
Hero of the Fey: You have saved the fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma-based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short—as a result, you may use this boon only once, after which it is discarded.
Failed Savior of Andoran: Your failure to prevent the spread of palepox among the citizens of Falcon’s Hollow earns you the enmity of its citizens. You are unwelcome in the Darkmoon Vale region of Andoran, and all of the locals automatically view you as unfriendly during Diplomacy checks.
Enemy of the Fey: Your failure to prevent the spread of palepox among the fey of Darkmoon Wood earns you the enmity of fey everywhere. You suffer a permanent –1 penalty to any Charisma-based checks when dealing with fey.
At Syntira and Venture-Captain Brackett’s suggestion, the
PCs investigate a lumber camp in the Darkmoon Wood
suspected of involvement in the palepox epidemic. They
arrive to find the camp besieged by undead animals, the
former companions of the ex-druid gardeners tending
the flamebloom fields. Each is stuffed like a rag doll with
bright red, orange, and yellow flowers. These variant plague
zombies carry palepox instead of zombie rot, providing the
PCs with their first exposure to the disease.
The ungrateful, suspicious, and palepox-infected
lumberjacks offer little cooperation when the PCs
interrogate them. If the PCs persuade them, the workers
divulge that they saw the flowers stuffed in the plague
zombies in a nearby deep-woods farm tended by known
ex-druids. One survivor is sick enough to offer to escort
the PCs there if they agree to help him get to town to see
Laurel, Falcon’s Hollow’s herbalist, for a cure.
At the flamebloom field, the Pathfinders uncover a team
of palepox-infected ex-druids tending the flowers. These
cultists sacrificed their animal companions to Urgathoa
and abandoned their call to revere nature, choosing
instead to relish in the death and decay that comes at the
end of the life cycle. The cultists are alert and ready for a
second wave of invaders after the lumberjacks stumbled
upon their secret farm earlier. They know that they are
not effective in combat and choose instead to lure the
Pathfinders into the center of the field to expose them
to the flowers’ contagious pollen. Investigation reveals
that the druids and the flowers carry palepox, and
interrogation exposes the Fiendblood Covenant’s plot to
spread the plague through the flowers.
Safely back in Falcon’s Hollow, the PCs consult Laurel,
the town’s resident healer. Through the use of skill checks,
the Pathfinders can piece together enough information to
delay the effects of the disease or even cure it through nonmagical
means. They must gain access to Laurel’s workshop
and recipe books, decipher the ancient tomes, formulate an
herbal cure, find ingredients, and brew the remedy.
With the newfound cure, the Pathfinders head back
to the Wood to present it to Syntira. Leaving town, they
glimpse several Urgathoan beggars bringing wagons
of flamebloom flowers into Falcon’s Hollow. Upon
further investigation, the Pathfinders discover that the
Fiendblood Covenant plan a gluttonous feast that night
in a grove outside town celebrating the plague’s release
on the unsuspecting population.
As the PCs make their way into the woods toward the
feast, one of Syntira’s satyr patrols stops them. The PCs
need to convince the suspicious and fear-addled fey of
their alliance with the nymph queen or that they found
a cure to the disease. If the Pathfinders provoke them or
fail to prove their friendliness, the satyrs do not hesitate
to defend their forest.
A short distance outside the city, the Pathfinders
disrupt a great banquet thrown by cultists both living and
undead. Mounds of tainted flamebloom blossoms form
piles atop a bone table as the revelers gorge themselves
with the raw flowers, drinking from human skull goblets
of moldy wine. Startled by the interruption, many of the
cultists flee into the woods, but Vondrella, overseeing
the ritual, remains with several flower-stuffed, maggotridden
plague zombie minions. She vows to continue the
feast even without revelers, dining not on flowers but on
the bodies of the interlopers.