Belt of giant strength +2 (4,000 gp)
Cloak of resistance +2 (4,000 gp)
Potion of cure moderate wounds (300 gp)
Potion of water breathing (750 gp)
The PCs are charged with locating a missing Pathfinder named Airk Jarigan and retrieving the Sniper, an Andoren artifact that he’d set out to find. The scenario begins with a tavern brawl against a band of cutthroats. After defeating the thugs, the PCs piece together clues found in the missing Pathfinder’s room to discover the location of Vaydren’s Might (the sunken ship in which the artifact now lies) as well as the cave where the cutthroats stowed the missing Pathfinder’s body. The PCs may journey to the cave before or after retrieving The Sniper; either way, they must travel to the Flotsam Graveyard outside of Absalom’s harbor and find Vaydren’s Might, which lies beneath another ship, the Iron Tide. After defeating the guards stationed on the wreckage above the water, the PCs make their way through the two sunken ships, fighting underwater against the undead crew of Vaydren’s Might and a band of skum that prowl through the ship’s lowest reaches. The adventure ends with a climactic battle against a treacherous Pathfinder and the ghost of Vaydren himself.